Max Battle Simulator
Max Battle Simulator
BetaSimulate Pokémon GO Max Battles in your browser. Pick a boss and test clear feasibility, optimal team composition, and Dynamax timing — a free tool.
Note: this is a simulation. Damage values and timings may differ from in-game battles.
System requirements
- Desktop (Windows / Mac / Linux): latest Chrome / Edge, screen width 1280px or wider recommended
- Smartphone: works on the latest iOS Safari / Android Chrome
Note: older or low-spec devices may load slowly or fail to run the simulator.
1. Boss
Note: the same move cannot be set for both single and area.
2. Party (3 Pokémon)
Slot __SLOT_LABEL__
PL accepts 1-50.5; IV accepts 0-15. Blank values fall back to PL50 / IV15.
3. Simulation settings
About field effects
- Behemoth Blade: attack ×1.05
- Behemoth Bash: defense ×1.05 (incoming damage ÷1.05)
- Max Move boost: Max Attack / Guard / Spirit Lv +1 (Lv 0 also unlocks; shield cap expands to (60+20)×3=240).
Note: Zacian / Zamazenta (Behemoth Blade / Behemoth Bash / Guard / Spirit) are unaffected.
Note: unchecked by default — every battle uses a new random seed. When checked, the seed input is auto-filled with 0 (editable); the same seed always reproduces the same battle.
Note: 50/50 by default mirrors typical in-game behavior. Setting 0% / 100% locks the boss to a single mode, which is useful for dodge practice or damage-taken sensitivity testing.
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When AI mode is on, the simulator auto-plays with these priorities:
- Swap to the safest slot just before heavy damage lands
- Dodge whenever the incoming attack can still be avoided safely
- Prioritize collecting the Dynamax mark while it is showing
- Use charge moves when energy is full and the timing is safe
- Save your top damage dealers for the Dynamax window
- The "AI Strategy" preset below tunes the attack/defense balance and charge-move usage during Dynamax
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Probability of choosing "Dynamax attack" vs. "Dynamax wall" per action during Dynamax.
Example: 70% means a 70% chance to attack and 30% to defend (shield).
Boss HP < 30% (late) forces attack; boss HP > 70% (early) forces wall. This value applies only in mid-game (30-70%).
Note: preset auto-fills values. Manual edit is enabled only under Custom.
Battle simulator
Boss
Party
Active Pokémon
Actions
Battle log (0 entries)
Data sources for boss attack multipliers and damage formulas: 9db.jp, GamePress, Namakemono Blog