Max Battle Simulator | Pokémon GO

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Max Battle Simulator

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Max Battle Simulator

Beta
Boss: Not selected
Party:

Simulate Pokémon GO Max Battles in your browser. Pick a boss and test clear feasibility, optimal team composition, and Dynamax timing — a free tool.

Updated: 2026-05-19

Note: this is a simulation. Damage values and timings may differ from in-game battles.

System requirements
  • Desktop (Windows / Mac / Linux): latest Chrome / Edge, screen width 1280px or wider recommended
  • Smartphone: works on the latest iOS Safari / Android Chrome

Note: older or low-spec devices may load slowly or fail to run the simulator.

1. Boss

2. Party (3 Pokémon)

3. Simulation settings

About field effects
  • Behemoth Blade: attack ×1.05
  • Behemoth Bash: defense ×1.05 (incoming damage ÷1.05)
  • Max Move boost: Max Attack / Guard / Spirit Lv +1 (Lv 0 also unlocks; shield cap expands to (60+20)×3=240).
    Note: Zacian / Zamazenta (Behemoth Blade / Behemoth Bash / Guard / Spirit) are unaffected.

Note: unchecked by default — every battle uses a new random seed. When checked, the seed input is auto-filled with 0 (editable); the same seed always reproduces the same battle.

Area 50% Single 50%
Area 50% / Single 50%

Note: 50/50 by default mirrors typical in-game behavior. Setting 0% / 100% locks the boss to a single mode, which is useful for dodge practice or damage-taken sensitivity testing.

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When AI mode is on, the simulator auto-plays with these priorities:

  • Swap to the safest slot just before heavy damage lands
  • Dodge whenever the incoming attack can still be avoided safely
  • Prioritize collecting the Dynamax mark while it is showing
  • Use charge moves when energy is full and the timing is safe
  • Save your top damage dealers for the Dynamax window
  • The "AI Strategy" preset below tunes the attack/defense balance and charge-move usage during Dynamax
Dynamax attack ratio
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Probability of choosing "Dynamax attack" vs. "Dynamax wall" per action during Dynamax.

Example: 70% means a 70% chance to attack and 30% to defend (shield).

Boss HP < 30% (late) forces attack; boss HP > 70% (early) forces wall. This value applies only in mid-game (30-70%).

Wall 30% Attack 70%

Note: preset auto-fills values. Manual edit is enabled only under Custom.

Data sources for boss attack multipliers and damage formulas: 9db.jp, GamePress, Namakemono Blog